Published on Apr 26, 2023
Helping Children Succeed in School through Controlled Gadget Use
Success in school has become increasingly challenging for youngsters in recent years for a number of reasons. To begin, there is more pressure on kids to succeed academically because of the fiercer than ever rivalry for prestigious universities and desirable jobs. So a child's success may be hindered as a result of increased stress and anxiety.
Also, with the rise of smartphones, social media, and other forms of digital entertainment, children are becoming more easily distracted and less focused on their studies. This can make it harder for them to succeed in school and reduce their overall academic achievement.
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Technology gadgets for teaching
The traditional image of a classroom with rows of desks and a blackboard is becoming a thing of the past. From virtual reality headsets to interactive whiteboards, these gadgets are revolutionizing education and creating more engaging learning experiences. Without any doubt, gadgets bring more quality to the learning process.
Teachers can project lessons onto interactive whiteboards, where students can use a stylus or their fingertips to engage with the content. They can be applied to raise student interest in the classroom, encourage group learning, and foster a more engaging learning environment.
Virtual reality headsets
These are immersive devices that allow students to explore virtual worlds and experience educational content in an entirely new way. They can be used to teach a wide range of subjects, from history to science, and provide a unique and engaging learning experience.
Teachers can now digitize their students' handwritten notes and drawings with the use of "smart pens," which are electronic writing instruments. They can help students take better notes and keep organized. They also make it simpler for teachers to communicate with students about their work and provide comments.
Teachers can use document cameras, which are cameras that can show images of paper documents and physical things onto a huge screen. They can show live demonstrations of scientific processes, historical relics, or complex ideas.
3D printers are devices that allow teachers to create three-dimensional models and objects from digital designs. They can be used to:
- create complex shapes and structures
- teach design thinking
- ease hands-on learning.
Children and technology
While technology gadgets can provide a range of benefits for student learning, they also come with some risks. Overuse or misuse of technology gadgets can lead to:
- reduced social interaction
- negative impacts on mental health.
Therefore, it’s a must to ensure that the use of technology gadgets in the classroom is controlled and regulated to promote a safe and healthy learning environment.
The potential dangers of using technology in the classroom can be lessened by regulated device use. Teachers and parents should collaborate to create standards for kids' use of technology in the classroom, including:
- recommended screen time for kids
- acceptable uses
- methods for reducing disruptions.
Students also need to be warned about the potential dangers of technology and instructed in the best practices for safe and responsible technology use.
The American Academy of Pediatrics recommends the following screen time limits for children:
- For children aged 18 months and younger. Screen time should be avoided except for video chatting with parents, extended, family or friends.
- For children aged 2-5 years. Screen time should be limited to one hour per day of high-quality programming that is age-appropriate and educational.
- For children aged 6 years and older. Screen time should be no more than two hours each day of entertainment-based programming. And educational screen time can be added as needed.